Thanks for your comment! I spent a lot of time writing/rewriting the dialogue to try to make it as entertaining as possible, so I'm really pleased that you enjoyed the jokes!
Scary Pixels
Creator of
Recent community posts
Ever wondered what Rapunzel might look like if it were retold as an anti-narcotics PSA?
No?
This is the second fairy tale adaptation that I've made recently. If you're familiar with the story of Rapunzel, and you like story-focused games with minimalistic gameplay, I'd recommend that you check it out here: https://scary-pixels.itch.io/rapunzel
Nice, I love Half Life 2, it's one of the all-time greats!
Regarding the issue you're experiencing with my 2nd game, The Fall of Ravenwick Castle... currently the combat system is designed around casting magic at the feet of the enemies. As in, you cast a 'Seal' in front of a zombie, they walk into it, it triggers for damage. If I remember correctly, zombies currently take 6 or 7 hits to kill. I should probably add some sort of animation to indicate that the zombies are sustaining permanent damage after they've been hit by a spell... I'll add it to the list of improvements to make for the next patch.
As for Little Red Riding Hood... there's definitely going to be another game in the same style coming soon, hopefully by the end of the year!
Hey, thanks for playing.
The button to scroll through/exit each note is on the right-hand side of the page, halfway between the top/bottom of the screen. It's coloured red and black. Based on your feedback, I'm going to change this in a future patch, so that it is more conspicuous (I'm thinking of changing it to be white with a black arrow, to match the colour palette of the notes).
As for the room that you can't find, I expect that this is probably the bedroom at the far end of the upstairs hallway (just past the kitchen). You can see the door in the distance when you're at the opposite end of the hallway. I've got an idea of how I can improve this, which I'll implement in a future patch.
Anyway, thanks a ton for your feedback, it's very helpful!
EDIT - I've implemented these fixes into a new patch
Recently I released a horror-themed adaptation of Little Red Riding Hood. It's playable for free via the browser!
https://scary-pixels.itch.io/little-red-riding-hood
Hey guys,
If you're interested in playing a short and spooky retro-inspired 2D horror game, consider checking out my new adaptation of "Little Red Riding Hood". The game promises plenty of surprises for those who are already familiar with the classic story.
https://scary-pixels.itch.io/little-red-riding-hood
Playable in the browser!
-Scary Pixels
Hi guys.
I'm seeking the opinions of my target audience about a specific balancing issue:
6 item slots vs 8 item slots (as a starting point)
- So as it currently stands, you begin the game with 6 item slots. Later, you can expand your inventory to a maximum of 8 slots. This is my current intention. However, I'd like to hear whether you found 6 slots to be too few for this stage in the game. If so, I'd consider increasing the starting slots to 8, with the potential to expand up to 10.
The demo can be downloaded here: https://scary-pixels.itch.io/the-fall-of-ravenwick-castle
Massive thanks to anyone who gives feedback.
-Scary Pixels
Ever wondered why nobody ever made a Survival Horror game that's set in a Medieval Fantasy world? Me too. So I took it upon myself to make one.
Today I release the first demo for The Fall of Ravenwick Castle, a low-pixel horror game set in a medieval hellscape. Although the game is still in a (fairly) early stage of development, the demo offers a good example of the sort of gruesomeness you can expect from the final product.
Interested? You can download it here: https://scary-pixels.itch.io/the-fall-of-ravenwick-castle
So, if you've just finished Silent Hill 2 Remake and you're craving another taste of survival horror, come and give the game a try! It's free!