Loved this game. Gun is very satisfying, movement feels tight, levels are interesting. I especially like the design of the main character and the art that shows up when you beat the tutorial boss, I'm a sucker for any kind of knight with a gun. I personally wasn't a fan of the whole game pausing for a chunk of time whenever the player takes damage, but that might be personal preference. This may still be a WIP, but the lack of hit effects on the sub-weapons made them a lot less satisfying to use than the main weapon (other than the sword dash). The challenges were really fun, especially the poke / bomb only challenges which force you to consider your resources differently. The crusher and timer challenges i didnt like as much. Personally I thought the game was a bit easy, but I'm imagining the difficulty will ramp up as the game goes on. Great stuff!
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Thank you for playing!
- yes the game is still very wip, but i totally forgot to add a slash hit effect on the axe; so ty for reminding me
- i plan to have a wide array of challenges, so you can avoid what you don't like if you dont plan to go for 100% completition (or power yourself up to the max)
- i hammered down the game a lot following feedback, nobody likes to die in the tutorial. Of course the difficulty will ramp up.