Related to this, is it possible for child parts to have their own breathing/bounce (eg: chest inherits movement, but has it's own breathing/bounce)? Or is it an engine limitation?
I've been thinking of removing that limitation actually, so it's good to know somebody wants it. I originally did it to avoid complexity in my program but that's a lost cause at this point 😅. The snag is I now have to retain the existing functionality by default so I don't break anyone's existing setups, so it'll have to be an option somewhere.