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For anyone asking for an Android/Chromebook version, there won't be one. This game runs on the .NET framework which has no native Android support so any hope for that is lost. However I do have plans to rewrite the game in Lua with a VN engine I've been working on. It will look and function exactly the same, but just the backend code rewritten to work with Android. I'll post here again when I'm ready to release it.

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How long do you think it'll take?

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Might this be helpful in building for Android: https://dotnet.microsoft.com/en-us/apps/mobile#:~:text=Use%20.,than%20ever%20across%20all%20platforms.

Thanks for clarifying the technical side of things regarding Android and the .NET framework—this definitely explains why there’s no native Android support for the game as it stands. Rewriting the game in Lua with a custom VN engine sounds like a promising solution for making it accessible on Android, so it’s good to hear you’re considering that for the future.

That said, it’s important to set expectations for anyone still holding out hope for Amorous 1. The game is effectively dead, with no updates, bug fixes, or support for newer operating systems planned. Fans who enjoyed the original experience should be aware that it won’t receive any further development. The lack of ongoing support has been a major disappointment for many, especially since the game still has potential if it had been maintained. Hopefully, lessons from Amorous 1 can guide future projects like this Lua rewrite or new games to have better longevity and support across platforms.