As I said before, I really do like the story. I also really appreciate the artwork. You all did a great job. I look forward to the revisions in the future that improve the game.
One thought I had was a way to use the trust system to double as a sort of resource for hints, if the player needs them. Right now, you only lose trust if you make a wrong guess. Maybe you could also deliberately spend one of your trust points to get a hint. This would maintain the difficulty but allow us to get in-game hints if we need them. It could also serve as a way to get insight into what the main character is thinking at the time, how his mind functions. This might make the gameplay a bit more dynamic, too. Add a bit of a risk vs. reward mechanic.