Not sure if someone already said that earlier but mixing terrorists and magical girls sounds unconventional. So unconventional that I started questioning for who the game is aimed. I'm not fond of the writing - shady man shows up from nowhere, then suddenly this daughter of CEOs of the top corporation comes for rescue and scares him away and now you're best friends with her? It's too convinient, my suspension of disbelief is already stretched thin. And what's with MCs response? "I need to talk to my magical cat first... or my dad". The next thing is a timeskip to the gala and the terrorists show up with guns blazing? I don't know, it's too abrasive, there's not enough build-up. Stories grounded in reality with fantastical elements can work but the fantastical elements shouldn't be introduced like it's the most obvious thing and expect the player to just accept it at face value. I'd call the scenario as it is now a rough draft that still needs to be reworked.
The gameplay in the dungeon is decent. There could be an indication that when you face an enemy in straight line with two spaces between you'll attack. My initial thought was that I needed to use my spells and then I wandered around waiting for cooldown. I experienced the same bug as Lowell, you can't have your magic attack selected and then walk around attacking with normal attacks as then the enemies turn won't start and you can't do anything as well. Fortunately you can save a game at that point, quit and reload it so the bug disappears. Balance of fights was mostly fine,fighting melee enemies one on one wasn't a problem, I disliked ranged enemies as they could always shoot me once but at least you can heal with time and somehow I managed to have enough resources to last me till the end. I found pretty good gear as well. I managed to start second run for the same dungeon when exploring the area at the end. There's a question if you want to start dungeoning, but you can't get out from that area once you cross the broken wall. I had to finish it second time to go to school.
Graphics could also use a little brighter palette. For a game with magical girls it's a little too spartan. Grass is too dark, houses too mundane, roads too grey. Pastel colours would work much better in that setting, take a look at Umihara Kawase, Kirby's Dreamland 3, Yoshi's Island or Needy Streamer Overload. Also I have a feeling that low resolution is limiting the details too much. I really liked the music for the bossfight.
Overall a decent roguelike with a weird setting that'll struggle to find audience.