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(+1)

Tested the web version*

I like this topdown doom a lot!

Dunno what your aim is,  you have a ton of possibilities. both a hotline miami style or a survivor kind of a game can work with this gameplay; but i must say that your game made me remember the old great twin stick shooters of the early days of iphone. Consider doing closed maps like the one you have now, and the game is to resist for X second to have a medal, unlock stuff, more levels etc

the only thing i really dont like is making your ammo refill by themselves on a long delay. If you wanna keep all the ammo on autorefill, an ammo count on the status bar is a must. so at least you know what weapon is ready to be used again.

Maybe consider a weak weapon with infinite ammo, or with a large magazine that autorefills; but then all the other ammo are just found on bodies like powerups. 

I suggest you to check nuclear throne for your wiz ability; you have tp, you can make a ton more, as more chara to use, or skills to equip.

Check also ubermosh, it may spark some new ideas about your game.

I like the style of wiz on coverart. dunno if it's me, but he seems bored

GL 

(+1)

Very glad to hear you enjoyed it my friend. I'm thinking for this game I'd like to keep the scope limited and stick with score attack. I'd like to take this idea further at some point but im looking to finish this project soon and am constantly fighting scope creep lol. I remember those games on iphone, the comparison to such kino is appreciated.

the reload system is pretty poorly communicated right now, i like your idea to show all ammo on the status bar, especially since I am adding a shop upgrade which enables backpack reload (switching weapons wont cancel your reload). Ammo management is pretty tough right now once more enemies start spawning in faster.

I havent heard of ubermosh  before, but since its 50 cents on steam ill check it out! I like using the sword to reflect bullets, I might add a power up like that in a future build. 

The feedback is much appreciated.