Very glad to hear you enjoyed it my friend. I'm thinking for this game I'd like to keep the scope limited and stick with score attack. I'd like to take this idea further at some point but im looking to finish this project soon and am constantly fighting scope creep lol. I remember those games on iphone, the comparison to such kino is appreciated.
the reload system is pretty poorly communicated right now, i like your idea to show all ammo on the status bar, especially since I am adding a shop upgrade which enables backpack reload (switching weapons wont cancel your reload). Ammo management is pretty tough right now once more enemies start spawning in faster.
I havent heard of ubermosh before, but since its 50 cents on steam ill check it out! I like using the sword to reflect bullets, I might add a power up like that in a future build.
The feedback is much appreciated.