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(3 edits) (+4)

You guys knocked it out of the park with this game. The music and sfx were really well done, and the game mechanics were really good. Always impressed with the visuals from Xandruher, but they were extra nice this time around. The vfx is also really nice here. I also see that Ryo was doing development/programming solo and that is also impressive. I like the take on reflecting/parrying enemy bullets for this theme, but sometimes the parry felt a bit random. 

I think the game would also benefit from some sort of scoring/leaderboard system, as I don't think it was possible to die so I was just messing around with the different bots. The UI was also a bit standard though, and there was room for improvement there. 

Those issues aside, I was really enjoying the music and reflecting stuff to destroy turrets. This is truly a wild entry. Congrats to the team for crossing the finish line!

(+2)

Thanks a lot for the compliments and feedback ! I'm glad you had fun messing with the robots :3

Just so you know, there is actually a score system, but it's a bit hidden (we didn't have a lot of time to implement it). After the 16th wave, you get your score and a tip on how to improve it ! (Basically, whenever you let the bar at the bottom of the screeen run out, you get a score penalty. If you manage to finish the game without letting it run out once you're a god)