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Sevadusk

171
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A member registered Apr 07, 2022 · View creator page →

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As others have mentioned, the start was pretty confusing, and it took a bit of figuring out. I like the music/ambience and the concept. Overall, solid entry!

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Very creative game and for the second ever full game very impressive job. I liked the concept, but it seems there a few issues to fix. The projectiles should be based on delta, so multiply speed with delta if you haven't already to ensure it works the same regardless of FPS. The gunplay lacks some variety as it's just the single fire with tanky enemies. If you give this game more "juice" with vfx and higher damage/impact this game has a lot of potential. Good work!

It's like overcooked but with swords, nice. Well done!

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Thank you for the feedback! 

I thought it was cooler if they expanded slightly. Initially it was meant to indicate outwards traveling bullets just like the jump, but I realized it was kind of hard to tell the difference. I sort of just kept it because it felt cool, and also it won't look weird when launching right out of the player. The scale might be too much though and it may be expanding too slow. You should still be able to aim where the mouse cursor is, one of the projectiles will still go to it. The main mechanic with that was you had to time the focus properly to get it to hit.

i intentionally made it so that you didn't know when you died and it would be easy enough to complete even if the mechanics weren't understood. I'll be creating a difficulty selection post jam, it wasn't something I had time for. Thanks for playing!

This "cube thing/ledge" is what I mean

oh that's interesting as I've never seen an unreal engine web game. If it's possible that's crazy.

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I'll give it another shot. From the tutorial it looked like the ledge of a slightly bigger cube was being used for the player to step on and wall jump and it seemed to not work sometimes. I only tried it for a few minutes, and I gave an unfair review. (edit)

The graphics are pretty good, but you can also see the missing part of the hand. I had to read the description for the controls, and it made sense why both left and right mouse had to be used. The storytelling is also great but imo lacking in terms of gameplay. Good work on creating a nice and simple game!

The attacks felt weird and the control for attack is also on a weird key, would be better on left mouse imo. The attacks could also use more variety for skill expression because the way it is now is its just spamming space and looking at the new enemies. I didn't see much of an impact with the storm orb and some screen shake / vfx could give this some more impact. I like the animations of the enemies and the art though so great job on that. Thanks for submitting and I hope this feedback helps!

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This was such a great game, one of the few games I spent a while playing. I really didn't like the inverted launching direction, but other than that I can't think of anything bad about this game. I love the rising water mechanic as a way to reduce rage, can definitely see a full game out of this. Good work!

The art and UI are pretty great, and this fits the theme pretty well too. Onboarding experience was a bit rough, but understandable after playing around with it a bit. Great work.

It's made in unreal and is 14GB so a browser version probably wouldn't be possible.

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I like the sound of the weapon when it fires, it's very satisfying. The game is fun once you understand you can dash infinitely, for anyone reading this comment I recommend trying it out.

Edit: I did not know you could dash infinitely lol I completely misunderstood the game.  The reloading didn't feel good enough though, if I tried to fire it reset and increased the timer, maybe thats intended?  I was able to complete it on medium just fine, punching felt good too. I initially said it was overwhelming because I didn't know you could spam dash. That's entirely my fault. The game plays pretty nicely and the enemies have enough feedback. Also, after dying focus is restored to the game by shooting once instead of automatically, and sometimes wall jumping still felt a little inaccurate, but it was enough for me to use the dash system.

The graphics and diegetic interface were really awesome. The game was smooth and very creative. I can't think of anything this game does wrong. Great game!

This card game is a pretty cool concept, great work!

Interesting concept and nice graphics!

This voice acting is crazy, and the basic shapes were an interesting approach to graphics lol. Good attempt at creating a game like vampire survivors!

Great concept, lots of memes here. Very cool.

Yea I tried to convey that it was a storm, and probably overdid it in some areas lol. Thank you for playing!

Thank you for playing and for the feedback! 

Basically, wrath buildup causes you to die, and you have to use stamina to cleanse it by focus firing your weapon. I avoided using a death screen and went with respawning the player after their death, and sometimes I don't even recognize that I died lol. With the player character teleporting, maybe you mean the dash mechanic? I haven't run into that before but that could possibly have to do with collision with the boss character. I'm planning on removing the auto jump so you only are jumping when you choose to with Space, and also possibly reworking wrath into something that activates the hyper fire instead of just never having control. I didn't think wrath buildup -> death was very healthy after seeing a few people play through the game.

The ambience and graphics were great, the camera was a bit annoying at times, but overall great work.

The visuals are insane, and the atmosphere is too. I haven't played many visual novels, but from the ones I have seen this one looks quite innovative in formatting and presentation.

I felt that the game wasn't that difficult once you understood the mechanics. Imo main thing that added pseudo difficulty was how much patience/waiting was required to hit the boss and whether or not the hit would land since its based on movement direction instead of a lunge/lock on like in Elden Ring. I would've definitely played more if I didn't have to catch up on other ratings haha.

Great concept and solid first entry!

Nice storytelling and speech bubbles. I got through the first two bosses which were pretty well designed. I don't know about the last one but the 3rd boss was pretty rng and attacking in the wrong direction was a bit frustrating. I spent the most time on this game out of all the jam games so far, so very well done. Great game.

how 2 play? XD

Game requires a bit more polish, but congrats on submitting.

Didn't expect a typing game to be made in Unreal Engine! Nevertheless, the models were clean, and the game was understandable and simple. Great job

I love how the dash works in this game. I didn't really like how the attacks worked though, I felt that I needed to double check the direction I was facing before attacking and overtime this made me want to ignore fighting. Great ambience you set here!

Really nice soundtrack. It was pretty laggy on the web as others have mentioned, and some of the graphics could blend better with each other. Great entry.

I remember making a similar game, awesome concept. Initially didn't like the audio, but it grew on me overtime. The graphics could also have been a bit better, but otherwise solid simple game!

The atmosphere you set was pretty cool, good work.

The music was really good and set the ambience very well. I really didn't like the controls being on ZXC, but thats my preference. I made it past the second jump and through most of the game until the last level where the blue guy was being funny. Overall, pretty solid game and especially since it's your first.

The fact that this was made in HTML, Svelte, Typescript is madness. Everything looks amazing and if you said it was using a "big 3" game engine I'd believe it. The ambience is also set pretty well. It's been mentioned before, but the ship speed is a bit slow. That's pretty much the only critique I have for this. Really innovative to use svelte for this, and I didn't know you could do that.

This was a really good game; the puzzles were very clever. The theme also fits so well, and you fit so many storms in here lol.

The concept is really interesting; this is great work for a jam especially since it's your first too.

nice monke game, you guys have some sort of grudge against monkeys? LOL
The art is insanely impressive here, it's like a whole story told with art. Great game.

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Bro made platformer minecraft with combat and very cool mechanics in 7 days. Truly phenomenal game, and my only critique is that some of the sound effects got a bit repetitive. Sometimes I couldn't get back to the crystal, but that could just be because I didn't play well, and it makes sense to keep it this way. Highest rating so far from me!


(edit: yea I tried on multiple browsers and it seemed to crash so I had to use the downloadable version)

Yea I feel like I always force too many mechanics. It was great watching you play, Thank you!