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A unique take on the theme. The game seems unfinished to me, unless it was a bug, but I couldn't get past "The Expedition" phase, and that phase didn't feel like an ending. But otherwise a solid foundation for a Witcher-esque universe.

As someone who has made not one but two games with a lot of reading in them, one thing I have learned is that long-winded exposition is a killer for enjoyment. Glad you made the prologue skippable, and I think the game still makes sense for those who did skip it, but that kind of exposition is better left sort of sprinkled throughout more interesting and engaging bits of story.

Oh yes and the music fits quite well and the sounds were great!

Thanks for the feedback! Yes, unfortunately I couldn't write a satisfying conclusion due to the time constraint, so "The Expedition" was the end. Between building out the journal system and writing a good story, I had to go with the former. I would have loved to have spent more time revising.