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Wow ok. As a huge Balatro fan (Completionist+ club) you did such an excellent job of recreating the look and feel of Balatro, great work. As for the game, I will say the rules are a bit too complex for there not being an in-game tutorial. I had to read the rules of the game 3 or 4 times over before I got it and I'm still not 100% sure I understand them. Even then I feel like the game doesn't offer much in the way of variety or strategy. Maybe that's because I only played it once, but I'd imagine every game of Reflectro would play out about the same, and whether you win or lose is based more on the luck of the draw rather than the player's strategy.

When I say all this though I think I am just comparing your game to Balatro itself, which isn't fair. However, much like Balatro, this is a quite original concept for a playing card-based computer game. I think with some refinement of the rules and mechanics, it could be something pretty cool.

Thanks man :D. A huge chunk of time in this project went into focusing purely on visuals, tweening, and setting up shaders. I had planned to give the player more control with Jokers,swap cards and maybe undo cards, but unfortunately, there wasn't enough time to implement.