I made it to the poker cards by simply randomly clicking stuff and slowly realized I had no clue what I was doing or why I was winning :D
Did I develop some magical ability to navigate the chaos by instinct alone, or was the game trolling me?
Then I read the comments and finally understood the game mechanics.
It’s a really cool twist on Spot the Difference! Loved the concept :D fun and unexpected!
ille
Creator of
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Really unique and interesting concept. Its a chill game so I dont mint the slow pacing.
Some ideas if you want to expand on your concept: a nitro boost upgrade so i can press it in the right moment in the race . Also give the player the option to end the race once they cross the finish line so they don’t have to wait for the NPCs.
Overall, great job, it's a creative game!
Thanks :D
I was totally in over my head this time. Even with the extra day, I couldn’t polish a lot of things because programming all the directional vector logic made my brain melt.
Everything is done with polygons, which was kind of cool because all the graphics are basically just math. But also... incredibly time-consuming and maybe a bit dumb in hindsight :D
I struggled a lot with getting the shots to rotate and snap to allowed directions while holding the mouse down, and at some point, I just gave up. Now it fires in a random direction on click, which unintentionally adds to the chaos, I guess.
That said, you can kind of control it by dragging the mouse outside the level to reset the shot or just upgrade all 4 directions :D.
Thank you for playing.
I'm glad you liked it.
This is my first time trying something with a kind of semi-procedural level generation. I ended up cutting it off at level 44 and added one big final level by hand, featuring a boss with 99 HP.
Honestly, developing the game was very much in the spirit of pure chaos :D. I completely underestimated the scope and so many aspects of the process. I rushed the pacing and difficulty balance on the last day, which is why it might feel a bit all over the place.
Thank you for playing :)
I just wanted to say, I absolutely love your art! It’s perfect for my game. I picked up the full package back in September and will be grabbing the Pirate and Jungle packs soon too!
If you ever feel like making more packs, I’d be so excited to see something inspired by Ancient Greece or Rome, with those grand temples and columns, or maybe even a Pharaonic Egypt theme with pyramids and bustling bazaars. Keep up the amazing work!
I really enjoyed the game, and the pixel art aesthetic reminded me a lot of Transport Tycoon Deluxe! The gameplay was fun, but I did run into an issue with the difficulty. It felt either too easy, or my run was completely bugged since I barely encountered any enemies. I did see a tower shoot a few times, but it happened so quickly that I couldn’t even tell what the enemy looked like, which was a bit confusing.
One small suggestion: the tooltip UI sometimes blocks my view of the game. It might help to make it appear only on hover, adjust its size to fit the text, and disable it when it's empty.
I wanted to place four castles in a 2×2 square, but due to the increasing costs, I couldn't because a stray castle was placed elsewhere. Being able to sell castles would have been helpful, except for the restriction of not being able to sell the last castle.
The reason I wanted this 2x2 was that I discovered I could position my mouse in a way that allowed me to click on two castles simultaneously. So I wanted to test whether I could click on all four at once. However, while furiously clicking my mouse button, I slipped and accidentally clicked the Prev button. :D
Great game and love the playful music! After 30 minutes, I had built a huge city.
Unfortunately, I accidentally hit the "previous" button on my mouse while playing in my browser, which sent me back a page. When I reloaded, the load option was grayed out, even though I had clicked the save icon multiple times during my playthrough :*(
Aside from that, I had a lot of fun! :D Also, not sure if it's a bug, but I couldn't sell castles. clicking them with the bomb just made the progress bar go up.
Very funny game and very cool first submission. I beat it in Kafka mode :D
But I used a gamebreaking bug that doubles everything. Maybe you want to look into that.
When i drag&drop a dice in between 2 slot its triggers both slots. so 1 dice fills 2 slots and you get double the effect of the dice.
For example a +3 Shield dropped in between 2 shield slots triggers the effect and gives +6 shield
Thank you :) I did some last minute fixes before the deadline and forgot to export for the download versions, so the browserversion is tiny bit less broken (music loop and some shaderoptions issues are fixed there)
I love the cardsounds too :D they are cc0 from Kenney.nl https://kenney.nl/assets/casino-audio (which are btw the same sounds LocalThunk used in Balatro)
Very fun gameplay :D but you should force the player to run around, maybe collect coins or something, because i managed to cheese the whole game mechanic of beeing careful, by standing in the corner and shooting at that angle like in the screenshot
At one point the game just crashed because of one gazillion spawned projectiles :D
All in all a good game. Well done :)
Shaders are pure magic created by math wizards :D
I used this one to make the hit animations with some minor modifications https://godotshaders.com/shader/color-cycling-hit-effect/
This Video explains how to add shaders in godot
card_texture.material.set("shader_parameter/mix_ratio", 1) tween_damage.tween_property(card_texture.material, "shader_parameter/current_frame", 6, 0.1)