Here's how it looks like to me (I closed my other apps, so my RAM is pretty free right now). Not sure if it's a problem with my browser (I'm using Chrome (updated))
Hi, yeah I'll have the version with a save system uploaded in December. And that's really weird about the bug, haven't seen it before. I'm guessing it's something to do with the web export. The character was rendered in 3D but just shows up in the engine as 2D sprites, but a lot of them (the walk cycle is a 20mb image). Maybe browsers don't like loading images that large sometimes? Thanks for letting me know regardless!