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A little difficult to understand at first but turned out to be fun afterwards!
Regarding accessibility, a really neat job was done!

Happy to hear you had fun in the end! :D I had planned to add different stages of difficulty (like more/less HP or increasing enemy deck size, with added handicap cards that only the enemy could draw, or maybe a boss card with more health or abilities). In the beginning, it was very hard to win for me, but now, after so much playtesting, it feels too easy if you follow certain strategies.

I'll work on improving the learning curve and making the game easier to understand from the start. Thanks for the feedback!