True, when you start losing it does kinda spiral downwards hard and it doesn't feel great. And as a flip side also when you have more than say something like 10 damage dice, it doesn't really matter either. Haven't come up with a good solution to either of these "problems" really. Leaving destroyed dice as broken ones still contributing to damage would kinda help on the downward spiral but would also make the meaning of having x amounts of damage dice even less as you'd just always get "enough" after just a few battles in.