Tougher than it looks! But strangely compelling to try to get that good shot to nail the targets. The delay and effect of firing is very satisfying when you hit something. Might benefit from some aids for the player? Like a "last shot direction" ghost indicator, or maybe even doing away with the timer in favor of just golf-style stroke count.
Viewing post in Laser Golf (Godot WildJam 75) jam comments
Thanks for the feedback! One of my stretch goals was "burning" the laser paths into the background after you fired, but I hadn't considered just drawing a line. I worry that since its such a short game and the cost of failure is so low, too many aids or too little pressure would cause the tension to fall apart completely and it'd lose those fun close call moments.