Nice visual and sound effects! A suggestion would be to make the aim be controled by the player, so we could shoot and adjust a little to shoot again. But it was still fun to play, congrats! :D
Play game
Laser Golf (Godot WildJam 75)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #28 | 3.867 | 3.867 |
Fun | #35 | 3.300 | 3.300 |
Accessibilty | #38 | 2.933 | 2.933 |
Originality | #44 | 3.333 | 3.333 |
Overall | #53 | 3.014 | 3.014 |
Controls | #53 | 2.900 | 2.900 |
Audio | #65 | 2.467 | 2.467 |
Graphics | #79 | 2.300 | 2.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
You reflect lasers off the walls to hit the targets
How does your game tie into the theme?
You reflect lasers off the walls to hit the targets
Source(s)
N/A
Discord Username(s)
zetafactor
Participation Level (GWJ Only)
2
Comments
Golf but lasers? Sign me up! I was kinda surprised the first time I took a shot, I’m not sure what I was expecting, but it was very cool. I think the shot spinning and charging could be a bit faster, and it’d be interesting if the next shot was made from where the previous laser ended. Some of the levels were really great, some of them were less great, but overall this was very entertaining.
This is a really neat concept! The laser is super satisfying to shoot, you can really feel the impact. I think the general speed of the game could be increased a tad, like the speed at which the laser charges up as well as the time that the laser is visible for. I reckon it would flow a little nicer. Otherwise, great submission!
Ahah that's was really fun ! One of two improvement on the quality of life would come a long way ! Such as an undo button when you miss the aim and a faster gameplay. The concept is really really fun thought ! Keep it up :)
Gool golf game, good job!
My Notes
- I really like the concept.
- I would like an undo on the aiming.
- I would prefer the whole thing to be faster, so aiming, firing and also the timers.
- Sound effects are great.
- A lot of good impact when firing.
- This is a bit more difficult than I expected.
That was quite satisfying! You had me laughing a few times. Well done on this entry!
For some reason I got stuck on level 3 for way longer than I'd like to admit! Lovely concept, and I like the sound of the laser! I had a few moments where I'd beat a level with 0.5-2sec left which was very satisfying!
Tougher than it looks! But strangely compelling to try to get that good shot to nail the targets. The delay and effect of firing is very satisfying when you hit something. Might benefit from some aids for the player? Like a "last shot direction" ghost indicator, or maybe even doing away with the timer in favor of just golf-style stroke count.
Thanks for the feedback! One of my stretch goals was "burning" the laser paths into the background after you fired, but I hadn't considered just drawing a line. I worry that since its such a short game and the cost of failure is so low, too many aids or too little pressure would cause the tension to fall apart completely and it'd lose those fun close call moments.
Simple and straightforward, lining up shots is a bit tricky but seeing the full laser bounce off the walls is very satisfying. Please consider adding a volume slider in the future, thanks!
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