Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

There are some sharp and dirty topics, you don't have to rush to reply.

1. If it is used to make games such as Palworld that allow players to build servers, how should commercial licenses be handled?

2. In-game purchases

3. Item trading between players

4. Some RPG Maker plug-ins allow wearing different equipment and bringing different character animations

5. Day and night changes

6. Daily login rewards

7. I personally have some advanced topics that I hope to discuss further in Discord, I hope to have a chance to chat privately

Thank you for your questions! They’re incredibly important for the growth and evolution of this project. Let me address each point:

  1. Commercial Licenses If you purchase the plugin, you’ll receive the server executable and have full rights to publish and run your own game servers without any additional fees. You can freely monetize your game, whether through subscriptions, one-time purchases, or any other method. Additionally, when the source code becomes available in the future, you’ll have the flexibility to modify the server to suit your needs and publish your game freely. There are no extra costs for running the server commercially.

  2. In-Game Purchases In-game payment systems are platform-specific. For instance, in Fantasy World Souls, I created a custom implementation for Steam payments. If your game is released on a platform like Android, it would require a different implementation specific to that platform. This plugin doesn’t include payment integrations by default since they vary widely. However, we can discuss creating a custom plugin for your platform, or if there’s significant community demand, I could add plugins for popular platforms like Steam to support in-game purchases.

  3. Item Trading Between Players Item trading within the RPG Maker environment is already on the roadmap for future development. However, the implementation details will depend heavily on feedback from the community to determine how the system should work. Your input and that of other creators will help shape this feature, ensuring it meets everyone’s needs and expectations.

  4. Compatibility with Other RPG Maker Plugins While I cannot guarantee compatibility with all other plugins, I will strive to ensure compatibility with the most popular plugins desired by the community. Please let me know which plugins you’re interested in using, and I’ll do my best to accommodate them. If the plugin in question modifies the character’s graphics using the standard RPG Maker method, then it will be compatible, as this functionality is already implemented. The actor’s data is synchronized automatically if this feature is activated via the MMORPG Maker plugin.

  5. Day and Night Changes A day-night system can be implemented using a separate plugin, independent of the MMORPG Maker plugin. To synchronize global time, you could use an external source or, if preferred, have the MMORPG Maker server provide a global time system. Let me know if this is something you’d like to see integrated!

  6. Daily Login Rewards This feature can also be implemented using an independent plugin. It would require a global time system (similar to the one mentioned above) and a way to track when the user last claimed their reward. This doesn’t necessarily need to be embedded within the MMORPG Maker plugin but can be developed as an additional feature.

  7. Advanced Topics and Discord Absolutely, feel free to contact me on Discord! You can join the server here: https://discord.gg/BhdcnDdR, and my username is rmalizia44. While I’m not a native English speaker and prefer communicating via text, I’m more than happy to answer your questions and discuss any advanced topics you’d like to explore.

Thank you again for your interest and for bringing up these points. Your feedback is crucial to shaping the future of the plugin! 😊