Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

2Plaer

91
Posts
7
Topics
7
Followers
184
Following
A member registered Apr 12, 2021 · View creator page →

Recent community posts

Downloading and extracting the files is not enough;

we need to verify the integrity of the files.a new plugin

Can it bring more interaction in narrative performance?

Can it bring more interaction in narrative performance?

just like this video

Our system has flagged this page for additional review due to potential suspicious behavior from the page owner.

If someone has asked you to download from this page and you don't fully trust them, or their behavior isn't what you recognize, then we don't recommend downloading this file until our team has reviewed the page.

Password-protecting files or pages is a technique often used by scammers in an attempt to block virus and other security scans from detecting malware. Do not trust password-protected files unless you fully trust the uploader.

Learn more about the "Try my game" Discord scam

Page and Account Details

  • Page created  5 months ago
  • Account created  5 months ago
  • Regions this account has connected from: Brazil

There is an error in the compression package, and 7-zip detection fails

(1 edit)

i did.

maybe you need show  kOCHO apk on itch

After I checked some RPG maker's plot editing solutions, and they didn't bring about huge changes, I finally realized what we needed.

https://forums.rpgmakerweb.com/index.php?threads/ink-integration.125857/

https://silentbalanceyh.itch.io/rpg-maker-mz-smart-playbook-plugin

A visual, intuitive, automatic storyline generation solution. By checking the "Transfer player" event command, you can find out which variable switches are preventing players from seeing the final boss.

I still can't figure out how to play, do I need some kind of launcher?

Crazy, Harry Potter and Ni no Kuni used something similar.

I still remember writing the user name like this on nds. It seems to be a mock mayor

(1 edit)

right

Mainly, the content is closer to a first-person diary

Compared to this, I hope you can launch a log system demo similar to Divinity Original Sin 2 and Planescape: Torment

I'm sure long-time fans of CRPGs won't mind giving one of these games a try.

It doesn't look like it's connected to the character creator yet.

Yes, but I haven't figured out how to display it visually yet.

This plugin is the best quest plugin of rmmz. Since there is no hard requirement to manually configure the database at the beginning, it is very flexible. It is not difficult to imagine that it can realize the log description of Planescape: Torment and Divinity: Original Sin 2.

Therefore, I usually use RMFinder, a tool to retrieve the place where the log record is triggered.

I tried to persuade you to build some kind of solution to visually check such information, but I gave up because I didn't know what to design it like.

I always think that what people can create is largely limited by their own cognitive limitations.

I mean, maybe we can add "knowledge" as a limitation, get inspiration from the space-time moves used by the enemy, constantly improve and practice, and after completing the exploration of the corresponding field, the lonely explorer finally returns to the beginning of the game.

Can we use this framework to generate NPCs? NPC event index character on each map (character part in RM editor)

I'm interested in the "Yu-Gi-Oh" in the sample, can we talk about it somewhere else?

The second biggest flaw is that it is not flexible enough, and the number of dice faces is limited to a few fixed types.

In a sense, they are "cheating". They never told me how the dice animation in the demonstration was done. I was attracted by the demonstration video and paid for it.

Skill check passed.

You should know what I mean.

I have used some gap plugins that use dice to release narrative power. VisuStellaMZ's Dice Rolls & RNG Seeds plugin for RPG Maker MZ plugin has some flaws.

The biggest flaw is that it cannot introduce skill damage formula

I noticed your excellent efforts in localization, especially the emphasis on "non-destructiveness", but I have some suggestions for improvement.

1. Translator++ is currently the best RPG Maker localization tool, and I think that creating a workflow should not ignore Translator++.

2. There is currently an advanced way to deal with "destructiveness", which is to directly add corresponding identifiers to each original text in the project. For example, before: Hello, after: {Hello}

Then use the automated processing script to process only the text that has not yet been added with the before and after identifiers

The following reference code is from a website that is not allowed to be linked by itch. You can directly refer to the code

'use strict';

/*

====================================================================================================================

 RoamingSavePath.js

 License: DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE

 Usage: add this lines to your plugins.js:

{"name":"RoamingSavePath","status":true,"description":"Save directory to game save dir instead of www","parameters":{}}

====================================================================================================================

*/

(function () {

if (!StorageManager.isLocalMode() || typeof process === 'undefined' || !process.env || !process.platform) return;

const fs = require('fs');

const path = require('path');

var globalSavePath = null;

const initPlugin = function () {

const defaultDir = process.env.APPDATA ?

"%USERPROFILE%/Saved Games/" + $dataSystem.gameTitle + "/save/" :

(process.platform == "darwin" ? "%HOME%/Library/Preferences/" : "%HOME%/.local/share/");

const params = PluginManager.parameters('RoamingSavePath');

var savePath = ((params['Save Directory'] || defaultDir).trim().replace(/^[/\\\.]+|[/\\\.]+$/g, '') + path.sep).replace(/[/\\]/g, path.sep);

for (var e in process.env) {

savePath = savePath.replace('%' + e + '%', process.env[e]);

}

globalSavePath = savePath;

}

const validateDirTree = function (targetDir) {

if (fs.existsSync(targetDir)) return true;

const parts = targetDir.split(path.sep); 

var currentPath = parts[0]; 

for (var i = 1; i < parts.length; i++) { 

if (!parts[i]) continue;

currentPath +=  path.sep + parts[i]; 

if (!fs.existsSync(currentPath)) { 

try {

fs.mkdirSync(currentPath); 

} catch (e) {

return false;

}

}

}

return true;

}

const oldDMOL = DataManager.onLoad;

DataManager.onLoad = function(object) {

oldDMOL.apply(this, arguments);

if (object === $dataSystem)

initPlugin();

}

StorageManager.localFileDirectoryPath = function() {

return globalSavePath;

};

const oldSTLF = StorageManager.saveToLocalFile;

StorageManager.saveToLocalFile = function() {

//if (!fs.existsSync(globalSavePath))

//fs.mkdirSync(globalSavePath, { recursive: true }); // needs newer nwjs sometimes

if (validateDirTree(globalSavePath))

oldSTLF.apply(this, arguments);

}

})();

So, without the +$dataSystem part, it should work? I actually mainly want to know if I can read "My Documents"

https://github.com/BossRpg/MVMZ-Advanced_ChangeSaveLocation/blob/main/Advanced_C...

It is best to use it with this plug-in, so that you can solve the problem of publishing games on Steam, but I have not tested whether your plug-in supports "%USERPROFILE%/Saved Games/" + $dataSystem.gameTitle + "/save/"

Regarding the known issue, I found a decent solution,ditto.

ditto can be downloaded for free from the MS Store

At first glance I thought it was a binary file, which scared me, but when I noticed the .bat, it looked like a plain text file. You have struck the right balance between joking and offensive.

Give me a discord link I can click on

I have a number of layer images that I use to build the bust, and I think it can be tied to the equipment. Eventually, the bust will change depending on what equipment the player character has on him.

I have tried to use GPT4 to output js and execute it in the game, but it is unstable. A more reliable way is to search for NPC replies and use some keywords as triggers to give players experience points or gold coins.

After seeing your explanation, I plan to give up making demands on you.

This approach of accessing AI usually faces the following problems.

1. Whether to give players the power to freely construct sentences

2. Players cross the moral limit through prompts, resulting in nsfw results.

3. Is typing a bit troublesome for video games, especially when players use game controllers and have to switch keyboards to type.

4. Multi-language localization,

5. AI only makes NPCs become better chat robots, and it can never give players 1 experience point

Of course, I also gave a solution.

Cancel typing input and change it to fill in the blanks by selecting words according to the sentence structure. As for vocabulary, it is limited to words related to the game world view. Players cannot enter keywords that the game protagonist does not know due to the game progress.

I want to know why this plugin has a hard link to OpenAI. Your source code is not public, which may lead to privacy leakage. Are you willing to provide a paid version that allows you to see the source code?

On the other hand, I have no intention of disparaging anyone. In fact, there are better alternatives to this plugin, but none of them filter the replies by keywords.

I have solved the workshop part, I would like to submit my plugin to you, how can I contact you?

I have an idea, why not combine it with simplevoice.js, and execute this once when the voice playback of the corresponding sentence text ends

This is because text is always displayed faster than speech.

I want to know why you follow me

The plugins you made and your avatar on the RM forum all made me feel your ambition to bring CRPG to RPG Maker.

yes, i know it's difficult but...

Maybe you can try winlator first, a solution for executing win programs on Android

I actually have a crazier idea, write a powershell script to synthesize new images directly through commands, skip opening the editor, almost plug and play

Of course, this may require installing imagemagic beforehand

In short, I hope you can make boxart templates for other tools of the RPG maker developer, such as PGMMV, RMMZ, RMU, and VNM.

But in the itch community, maybe one should be made for itch, the popular GB Studio, renpy, pardon my rambling, it would work great.

No mz here, so sad

I appreciate your talent in creating parallax maps using PVGAMES assets. So I'd like to commission you to create more maps, would you accept?

As for the price, I'll give you a price you can't refuse.

This plug-in, combined with the itch integration plug-in, might eventually enable downloading player-favored game mods from itch.

That's correct, RMMVZ already has a mod loading framework.