Reimu Hakurei, what are you doing getting kidnapped by kappas in the Godot Wild Jams??? It might be just me but I did get a Touhou vibe from the soundtracks and the theme of the game, considering both deal with Japanese mythology and shrine maidens. I like it! I also like the creativity of having battles in the physical world and the spirit world. It makes you reflect (haha) how to best use the death explosions to your advantage.
As for improvements I believe you could make next, here's a list of things I personally noticed:
- It got a bit laggy whenever I do an attack though, not sure why.
- Would be nice if it's possible to skip or speed up the infusion animation, the animation was too lengthy for my liking.
- Got stuck when one of my allies died and the game would not let me skip their actions, so I could not advance.
- I agreed with the previous comments about how the switching of the attack range should be a bit easier.
Overall still a pretty good game with a neat concept!