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Reimu Hakurei, what are you doing getting kidnapped by kappas in the Godot Wild Jams??? It might be just me but I did get a Touhou vibe from the soundtracks and the theme of the game, considering both deal with Japanese mythology and shrine maidens. I like it! I also like the creativity of having battles in the physical world and the spirit world. It makes you reflect (haha) how to best use the death explosions to your advantage.

As for improvements I believe you could make next, here's a list of things I personally noticed:

  • It got a bit laggy whenever I do an attack though, not sure why.
  • Would be nice if it's possible to skip or speed up the infusion animation, the animation was too lengthy for my liking.
  • Got stuck when one of my allies died and the game would not let me skip their actions, so I could not advance.
  • I agreed with the previous comments about how the switching of the attack range should be a bit easier.

Overall still a pretty good game with a neat concept!

Thanks for the feedback! Yes the art and feel is very inspired in Touhou hahaha
As for the improvements:
-We had some reports of the game not working properly on certain hardware, no idea why tho
-We talked about making the infusion animation faster but we ran out of time lol, I would like for every weapon to take 2-3 seconds to unlock
-I did the skip action and honestly could've done better. Definitely will refactor that.
-We had the attack range being dependant on the mouse position but we ran into some issues, so instead of spending precious time fixing that we decided to just press R. Will definitely change it back.

Oh also, I haven't seen anyone talk about this, but you can and should absolutely kill Heiko since she's better in the spirit world lol