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A jam submission

Mirror MikoView game page

Tactical Shrine Maiden 巫女
Submitted by GurtDay, difigurati (@DiFigurati), Tealy_Man — 57 seconds before the deadline
Rated by 20 people so far
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Mirror Miko's itch.io page

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Godot Version
4.3

Wildcards Used
Memento Mori, Undo, Control multiple

Game Description
Its really fun

How does your game tie into the theme?
You control miko and her spirit. They are mirrored on the screen

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
0

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Comments

Submitted(+2)

This is a really great game! If you make the controls a little easier you will have an absolute banger on your hands. You did an asesome job, congrats!

Submitted(+3)

Fantastic art and a great game-mechanics idea! The controls are a bit clunky though - it was a bit hard to strike and to get used to how it is done. And I especially like the way you combined pixel-art with some light effects etc, the scene before the game start was very beautiful

Submitted

Cute game, I liked the intro cutscene

Submitted(+1)

Reimu Hakurei, what are you doing getting kidnapped by kappas in the Godot Wild Jams??? It might be just me but I did get a Touhou vibe from the soundtracks and the theme of the game, considering both deal with Japanese mythology and shrine maidens. I like it! I also like the creativity of having battles in the physical world and the spirit world. It makes you reflect (haha) how to best use the death explosions to your advantage.

As for improvements I believe you could make next, here's a list of things I personally noticed:

  • It got a bit laggy whenever I do an attack though, not sure why.
  • Would be nice if it's possible to skip or speed up the infusion animation, the animation was too lengthy for my liking.
  • Got stuck when one of my allies died and the game would not let me skip their actions, so I could not advance.
  • I agreed with the previous comments about how the switching of the attack range should be a bit easier.

Overall still a pretty good game with a neat concept!

Thanks for the feedback! Yes the art and feel is very inspired in Touhou hahaha
As for the improvements:
-We had some reports of the game not working properly on certain hardware, no idea why tho
-We talked about making the infusion animation faster but we ran out of time lol, I would like for every weapon to take 2-3 seconds to unlock
-I did the skip action and honestly could've done better. Definitely will refactor that.
-We had the attack range being dependant on the mouse position but we ran into some issues, so instead of spending precious time fixing that we decided to just press R. Will definitely change it back.

Oh also, I haven't seen anyone talk about this, but you can and should absolutely kill Heiko since she's better in the spirit world lol

Submitted

Beautiful game! The intro was fantastic. Fun game play

Submitted(+1)

Really nice game. The visuals in particular are incredibly well done, and love the shader used to split the realms. I liked the idea of having to position the characters and attacks in each realm to take out large amounts of enemies. I found the controls to be a little hard to grasp at first, especially the choice of direction which I feel could be better as mouse input rather than R. Otherwise, really enjoyed the game!

Submitted(+1)

Truly lovely! I loved the opening cutscene!

Submitted(+2)

Nice pixel art, reminds me a little of Yume Nikki! The cutscene at the start was impressive too :)

I like the execution of the theme and mechanic, though small quality of life features like the mouse controls for direction like mentioned in another comment would be nice. That’s just a minor nitpick though for an otherwise fun game, well done!

Submitted(+1)

Great game, cool graphics - and I am also really amazed at what you delivered in this short amount of time. Good job! 

Submitted(+3)

Liked the animated sequence at the start. Great pixel art and a charming concept. Felt a little weird at first needing to rotate the attack direction with R, feels like I should be able to click in the direction I want to attack but I can see why it's programmed this way. 

Liked how strategic combat was, had to consider when and how I not only took out the enemies but also my positioning for both real world and spirit world characters.

Noticed a few issues:
First one being the audio buttons on the titles screen don't do anything to mute audio which I assume was their main function.
The second is that you can pause the game during the opening cutscene. At which point you are soft locked and need to restart.

Great work on this entry, it's impressive with what was accomplished in the time provided.

Developer(+1)

> Felt a little weird at first needing to rotate the attack direction with R, feels like I should be able to click in the direction I want to attack but I can see why it's programmed this way. 
This was a quality of life feature I really wanted to add during the attack rework, if we were to do an update that would definitely make it in. Thank you so much!

Submitted(+2)

Nice production quality. I got bugged on teh 2nd level couldn't attack anything nor move to the enemy turn really clever combat phase stuff good job on the theme.

Submitted(+1)

Funny intro :D 

At it first i didnt get the mechanic but then i got the hang of it.
Also cool use of shaders, gave it a really nice touch