The two bug kinds alter your input behavior when they enter your screen, if you get rid of them the regular input will get back!
If a "clicket" is on your sight it won't let you click.
If a "wasd" enters your screen space it will bug your wasd input and make it cursor-based movement.
It probably lacks feedback for the user to understand what's happening. Thank you for your comment, I'll work on this if I happen to continue developing this project.