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My unreasonable suggestion: game modes.

  • time attack
    • complete as many levels in seconds, 
    • or complete levels as fast as possible, 
    • or you have x seconds to make a move before the computer moves for you
  • limited undos
    • player is awarded with undos for
      • making combos
      • food count exceeds some threshold (maybe start off with less than max food and increase max food threshold)
      • etc.
(+1)

I think I'll have to pencil in a turn-speed setting if one wants to apply speed running rules.

I'm often tempted by more undos. I've got to work on saving and loading your current game first - need to see how all these clothes fit in the suitcase sort of thing.