Post your unreasonable requests and far-fetched ideas in here please.
Current dreamy features I am already considering:
- play around with turn speed based on attack, doors, empty area, etc.
- tool-tip when you mouse-over glyphs
- map painter - faster debugging, design discussion
- splitter enemy - spawns 3 weaker nearby
- slow enemy - moves every 2nd turn (self stun?)
- mutator - transforms adjacent (how?)
- duplicator - a spawner that spawns spawners
- diagonal turner - moves diagonally
- ai trail - leave breadcrumbs behind player to enable consistent kiting
- save full replay - I would basically need the initial PRNG seed and a list of the moves the player made (up, down, left, right), the logic-engine can iterate to any desired turn, it's that fast