I wouldn't mind some crit, if anybody's got time! Just about to go through the thread and look at some other requests.
GAME URL:
http://itch.io/jam/my-first-game-jam/rate/50945
I'D LIKE FEEDBACK ON:
...Pretty much everything!
I wouldn't mind some crit, if anybody's got time! Just about to go through the thread and look at some other requests.
GAME URL:
http://itch.io/jam/my-first-game-jam/rate/50945
I'D LIKE FEEDBACK ON:
...Pretty much everything!
Hey TheSudz,
Really like the game, has a real Binding of Issac feel ;) Now, one thing I would do is pitch bend the sound of the axe swinging of make some variations on that sound. That way it is less repetitive. Also, game feel is something you should look into, adding a simple animation/sound/effect to enemies dying will really help with that.
Other than those things I really dug it,
Atomic Brainbag
at one point it became too difficult, you could try to slow down the spawn rate of the bats, it seems like their spawning goes up exponentially too quickly, i think they were a bit too fast in tracking me too. i couldnt really kite them. i think a bigger map, like big enough that it would require a camera would help
Really fluid combat there and I enjoyed the bits which allowed me to try to aim for higher score. The head swopping mechanic really relates to the context well.
Some gripes I have with the game were the difficulties of the 3 special enemies; the medusa and banshee were too easy while the minotaur deals way too much damage in comparison and the fact that the health drops were completely random kinda tacked on the difficulty.