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(1 edit)

Was the first jam for me, but not for the rest of my team.

It was awesome to meet with new people and make a full game.
It was also my first time releasing a game with other people.

What I learned:

  • It's okay to take programming shortcuts in a jam. Not all code has to be perfectly structured.
  • Working in a team is a good opportunity to focus on certain aspects of a game, while having other people focusing on other parts of the game.
    When I make short prototypes, I usually either focus really hard on one aspect of the game to work on one of the skills I want to improve or try to make something simple so I can have something decent in the end, but end up not really learning anything.
    Working in a team was an awesome opportunity to sharpen my skills and learn a lot of cool stuff while having a satisfying end product.
  • I have learned a lot on how to code and how not to code when someone else works on the same project.
  • I have learned how to design music with Wwise and integrate dynamic music into Unity. I would have never integrated music in a prototype, and even less dynamic music, but like I said in my second point, working in a team was a good opportunity to work on things that are not programming or game design/things that I think less about when I say I want to make a small game.


The game:
https://itch.io/jam/wowie-jam-2/rate/553032

Woah interesting experience! Really good that you learn how to use Wwise during the jam! Congratulations! I just played your game! 

If you have a time and can check mine I will be very grateful :) https://itch.io/jam/wowie-jam-2/rate/552989

Thanks so much, I already played your game though. But I can say your game is in my top games of the jam.

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And actually, I've even featured your game in the hidden gems games list!

Make sure you post hidden gems you find on there.

https://itch.io/jam/wowie-jam-2/topic/660488/the-treasure-trove