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(+3)

Great aesthetics, with pleasant art and a chill soundtrack. Interesting mechanics that are only hampered by the lack of a real opponent.

During the info-dump tutorial at the start of the game, I was expecting this to be difficult to get into… but it was surprisingly easy to grasp once I started playing, and I only needed to reference the tutorial again to remind myself what the different characters specialized in. It’d be nice to see character and ship part descriptions in the game, but I understand things like that are not a priority when working with a jam deadline. I think you made a good choice in making the tutorial images available on the itch page for easy reference.

There’s a lot going on mechanically, which I really liked. Coming up with a plan, aligning everything just right, and then accidentally lasering myself because of a mirror I didn’t account for — it was all great fun. The variety of starting characters incentivized replaying, and the ship customization made it rewarding to win.

To nitpick, the pacing felt hampered by the constant coin flip animation. I liked the randomness of the turn order, as it makes things unpredictable, but I felt like I spent half of my playtime looking at that coin flipping. Also, I think the overall gameplay pacing is a bit off, as the map layout can sometimes lead to many uneventful turns with some of the characters (especially the first match, before getting any custom ship parts).

I only encountered one major bug: With the manipulation-focused ship, I went for a strategy I can only describe as trapping the enemy in mirrors and waiting for them to laser themselves. It worked well, until I unfortunately got softlocked after removing the laser from my ship (to avoid lasering myself), which prevented me from pressing the “Fire!!!” button.

In the end, I had a good time exploring the mechanics, but the unintelligent enemies ultimately hurt the replayability. That said, there are lot of great ideas here, and this would be really awesome as a 2-player game!

(1 edit) (+2)

Thanks for the detailed and encouraging feedback, we really appreciate it :) Awesome to hear that you had fun strategizing and customizing your ship. We are currently discussing taking this game forward post-jam, so all of the suggestions/feedback are super helpful! A 2-player mode and making the battle process a bit more "smooth" are definitely something we will look into.

Also, thanks for pointing out the softlock - I think during the (time-sensitive) development, none of us thought about the scenario of not having a single laser in the ship! That's a super interesting strategic decision and we should definitely fix this bug to allow for creative strategies like this :)