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☆ Devlog 11/18/24 +

I finished the buttons on the pause menu, implemented a functional loading screen, and made a main menu with a settings menu. I hand painted Pris for the main menu art which I'm not sure if I'll tweak it or add more later.. I used Brett Chalupa's godot skeleton and it made my life significantly easier demystifying making a main menu/ settings screen for the first time (thank you Brett). I was mostly painting the UI & assets today. Nothing much going on in the 3d modeling section, it's all been working on menus and the loading screen. I did tweak some details that were bothering me in the cutscene, I didn't like the camera not showing her fully on the ground and the emptiness of the zoom in part. I want to add some text with it soon. 

☆ Video demo of the functioning menus & tweaked cutscene +

☆ end notes +

Well.. I'm getting through a decent chunk of work. I have monster mechanics/ AI, NPCs, Dialogue, finishing up spawn, & making the Red Queen's castle and the end level. I'm thinking of releasing as a prototype here first.. or demo.. to see if there's any bugs needing squashing/ making sure I exported and packaged things correctly. I'm still improving on coding and I feel like my first attempt will be a dumpster fire, but an endearing one. I haven't drawn in ages so I hope that the Pris art looks nice. My brain is scrambled and I have a lot of work to catch up on so I might be quieter, might procrastinate by doing this project, who knows. Thanks for tunin' in!

-Spooky || gothflakes