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First of all, great job making this in the timespan of the jam. Neat core bug mechanic idea but, it never seemed to bug out properly for me haha, I always died/couldn't figure out in the short time I had to play to get health negative. Enemy bullets are super slow so it's not too challenging - I was trying to get hit to test the bug but barely could haha! Nice sound feedback, would love to see more visual feedback if you keep working on this or for future jams!