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(+1)

Really kind comment, thanks a lot ! We obviously needed a better explanation than the lore of the game in the tutorial, maybe even short screens in the first level to explain things in a good way. But… time was missing…

The meditation screen was made to slow down time, allowing us to enter in an interior peace to reflect about things, and understanding what those things give to us by dragging them in our consciousness. This was giving some rewards depending of the reflection dropped. And then going back in our quest liberating our mind from the fog darkening us.

The game is trying to oppose the violent confrontation with the fog darkening our mind and the peaceful meditation to use reflections on the world to help us. Maybe a bit “too much” for a small jam game :-)