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Godot Version
3.6
Wildcards Used
n/a
Game Description
A fighting game with a twist. You play as a monk who meditates to heal and restore power
How does your game tie into the theme?
When you meditate, you are reflecting on ideas that give you power
Source(s)
n/a
Discord Username(s)
guildem, martinianom, bluzitm
Participation Level (GWJ Only)
0
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Comments
Decided to edit my comment instead* RE: game not being downloadable previously.
Pretty fun stuff! While I didn't understand the mediation or mind side of things I did like the interface and was frantically dragging towards the eye sometimes increasing my health and other bars! Enjoyed jump kicking a load of enemies, managed to get to the boss fight which was a sick area but caught an uppercut and chose to rest in peace. Good entry! :)
Oh thank you for your feedback ! We miss that, having issues to upload the desktop builds at the very end ;)
This should be ok now, sorry for the inconvenience.
The web version is very limited and buggy, we encourage you to test the desktop version, now that it is available !
Really kind comment, thanks a lot ! We obviously needed a better explanation than the lore of the game in the tutorial, maybe even short screens in the first level to explain things in a good way. But… time was missing…
The meditation screen was made to slow down time, allowing us to enter in an interior peace to reflect about things, and understanding what those things give to us by dragging them in our consciousness. This was giving some rewards depending of the reflection dropped. And then going back in our quest liberating our mind from the fog darkening us.
The game is trying to oppose the violent confrontation with the fog darkening our mind and the peaceful meditation to use reflections on the world to help us. Maybe a bit “too much” for a small jam game :-)
I like the pulling diffferent themes to heal, and using self reflection for your theme, although its really unclear.
Thanks. And we understand, it's a rather odd system without a clear explanation. We started running out of time. A lot of our focus went to making it work to begin with. Had we more time, I would have liked to improve the feedback for the reflection mechanic.