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A jam submission

Mind's HandView game page

Submitted by bluzi (@bluziGamedev), Guildem, MartinianoMarelli — 20 seconds before the deadline
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Mind's Hand's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#463.3193.533
Originality#533.0683.267
Audio#582.6932.867
Controls#622.6302.800
Overall#672.7372.914
Fun#692.5052.667
Accessibilty#732.2542.400
Theme#802.6932.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.6

Wildcards Used
n/a

Game Description
A fighting game with a twist. You play as a monk who meditates to heal and restore power

How does your game tie into the theme?
When you meditate, you are reflecting on ideas that give you power

Source(s)
n/a

Discord Username(s)
guildem, martinianom, bluzitm

Participation Level (GWJ Only)
0

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Comments

Submitted

Amazing art, amazing music, but the game is definitely a little hard to control because of the desync between animations, inputs, and hitboxes. I think with some adjustments and tweaks to the how the mechanics play out functionally and you'll have a top tier game on your hands.

Ultimately, it's still all super impressive to me. It's a really original idea and a fun interpretation of the theme. I would love to see your team give it a little update post-patch. Thank you for submitting.

Developer(+1)

Thanks a lot for your comment and your kind words !

We are working currently on some patches, we hope to release the final version soon.

First jam for 2/3 of the team, so we learned a lot and maybe we will come back in the next ones ;)

Stay tuned on the Discord for the game news ;)

Submitted

The artwork and sound are great, and I like the general vibe and presentation of the game.  Couple notes though (for context I played the Windows download version)

  • The main menu is a bit buggy.  As the game page advised, I clicked the tutorial first, but after returning to the menu, none of the buttons worked.  I closed and reloaded the game, clicked on "meditate" because I was curious, played with the minigame for a bit, quit out and tried to start the game, but none of the buttons on the menu worked.  Closed and reloaded the game, beat it on serenity, watched the credits until returning to the main menu, tried to start another run on serenity, none of the buttons worked. Closed and reloaded, died very quickly on anxiety, quit out to menu, etc.
  • As other players mentioned, the effect of the thoughts in the meditation minigame were unclear, though I noticed they generally filled my bars slightly, in addition to a medallion in the top right.  But except for health, I also didn't know what my bars or the medallion represented, other than that they also went down when I got hit.
  • After the first couple levels I stopped engaging with the fighting aspect of the game, choosing to run past most enemies.  Early on it felt like enemies took a lot of hits to kill, and when I later saw levels with what looked to be hundreds of foes I figured trying to fight was futile.  I'm not sure if this was a deliberate design choice though (if it was, good job)
  • The player retains control of the character during the credits, meaning any attempts to skip the credits instead make the character make fighting sounds.
  • Less of a note and more brainstorming about the meditation minigame: it would be interesting if the thoughts also had an effect, both positive and negative, when they are in your mind before you consume them in the minigame.  For example, maybe there could be a debuff for having too many thoughts since to my understanding meditation is about learning to acknowledge and let go of thoughts rather than holding on to every thought like it's our 99th health potion in a jrpg.

I apologize if the notes came across too negative, but I wanted to share my thoughts because, in my opinion, you've made something worth thinking about, which is great!

Developer

Constructive critics are good, Thank you for the time you took to write them!

Menu bug was noted and fixed in the final version we are working on (too late for the GWJ unfortunately)

Explanations were missing, and we tried to add a tutorial screen, but it wasn’t enough. Bars are health, strength and stamina, from top to bottom. And the circle on the right corresponds to something you didn’t even noticed, so we need to work on it.

The bug from the credits wasn’t noted, thanks.

Balance will be long playtest sessions, but we already have an easy mode to discover and a hard mode to challenge :)

Submitted(+1)

Interesting take on the theme. I initially had some mental reflection game ideas too but didn’t came up with anything to combine it with 3d action. You did it. Good job!

Also always enjoy seeing 3D games and can confirm the desktop version runs much better than the web version.

Developer

Thank you for the comment, We’re glad you liked the game ! And yes, the game is much better on desktop than web, we tried to find solutions, but it was too late :)

Submitted(+1)

Yeah I usually do/support only 3D games for jams and I gave up on web export. Always going for local only even if it costs protentional plays and feedback. Some trade off has to be made there.

Submitted(+1)

Well-made game! The gameplay is excellent, and I really like how it ties in with the practice of meditation. I generally enjoy these types of games, and I appreciate how the meditation mini-game was organized. It’s all complemented by pleasant graphics and good sound design. Great job!

Developer

Thanks for enjoying the game! While we would have liked to polish it more, we are satisfied with making it to the deadline at least.

The game's mechanics had to go for something simple... I wanted to shoot for something more complex, but seeing the constraints I decided to keep that to myself. At least we know the baseline is promising and worth polishing.

Submitted(+1)

Nice reflection! I managed to beat the game, but only on a serenity level :) Anxiety was crazy hard. I wasn't quite sure what circles did in meditation - clearly some game help, some gave other stats (and I am not sure what those mean or do), and there was a magic circle in the corner - would be cool to know what those things actually meant :)

I really liked the art and vibe! :)

Developer

Thanks for playing the game! As a first godot game for me, it was tricky to implement all the different assets, and I feel the quality may have suffered from it a bit - Some animations do not play correctly, for instance.

As for gameplay, it was a rushed thing since we ran into a handful of issues... Mainly, becasue we used 3.6 rather than 4. But we focused on shipping something workable.
The orbs in particular raise stats, heal, and counteract the fog based on what type of orb it is.

And thanks for liking the art! It took me a lot of work to make the amount of models / anims in time since I got unlucky with things pulling me away from the jam.

Submitted (1 edit)

Decided to edit my comment instead* RE: game not being downloadable previously.

Pretty fun stuff! While I didn't understand the mediation or mind side of things I did like the interface and was frantically dragging towards the eye sometimes increasing my health and other bars! Enjoyed jump kicking a load of enemies, managed to get to the boss fight which was a sick area but caught an uppercut and chose to rest in peace. Good entry! :)

Developer(+1)

Oh thank you for your feedback ! We miss that, having issues to upload the desktop builds at the very end ;)

This should be ok now, sorry for the inconvenience.

The web version is very limited and buggy, we encourage you to test the desktop version, now that it is available !

Developer(+1)

Really kind comment, thanks a lot ! We obviously needed a better explanation than the lore of the game in the tutorial, maybe even short screens in the first level to explain things in a good way. But… time was missing…

The meditation screen was made to slow down time, allowing us to enter in an interior peace to reflect about things, and understanding what those things give to us by dragging them in our consciousness. This was giving some rewards depending of the reflection dropped. And then going back in our quest liberating our mind from the fog darkening us.

The game is trying to oppose the violent confrontation with the fog darkening our mind and the peaceful meditation to use reflections on the world to help us. Maybe a bit “too much” for a small jam game :-)

Submitted(+1)

I like the pulling diffferent themes to heal, and using self reflection for your theme, although its really unclear.

Developer(+1)

Thanks. And we understand, it's a rather odd system without a clear explanation. We started running out of time. A lot of our focus went to making it work to begin with. Had we more time, I would have liked to improve the feedback for the reflection mechanic.