Loving the fluid mechanics, I was starting to doubt the update would logically take two months as opposed to the normal one, but now I can see why something like that might be a bit difficult to batten down. I can't say it's something I'm gonna end up using often, but I am a big fan of fluid physics in general, the only thing I'd've changed is having an option for the the water and the... substances, to pool around the map instead of flying through the floor.
The new animations are pretty good, I'd say up to the standard set by the previous ones, and their integration with the physics is nice, though I believe that now Sophia's animation still requires a rework.
Also a huge fan of the new dyes, now all we need is some more... fitting gear to apply it to. Massive fan of anything shiny over a good body mesh, though. Now that we've got even more dyes to play with, more than it takes to fill a single chest, I do wonder if chests are gonna get any bigger, or if maybe the dye system itself could get a rework? It could certainly use one. Either a one-use dye that's cheaper, or a slight increase to the price and making it into an unlock that you can just access from the dye vat?
Either way, big ups, awesome update, super glad to hear from you again!