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This is why you keep your money in your WALLET and not placed randomly throughout the house!! On a serious note, i think it was an interesting use of the theme and focus, controls felt fine and the levels i played felt varied enough in environment. I don't know if the visual for the pathfinding is intentionally left in or not, but it makes it more fair for the player since they can see instantly where the npc is going to travel. The small dots do look a little out of place visually, though. I was only seen through what i felt like a wall once, but other than that it felt like the vision cone was fair. All in all i thought it was pretty enjoyable, albeit a little rough. Great work!