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Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
Both "Racing" and "Escape" is a part of the core mechanics of the game. Where the player is escaping while racing against time.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
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Comments
The 3d looks very nice and I like the music, although it quickly gets annoying. The game becomes too difficult already on level 2 in my opinion. The shadows look strange but I understand this may be to keep the game from lagging.
This was a very fun game, with just the right difficulty and great aesthetics. Nice job!
Simple but well executed concept. A little bit to hard in order to test it as it deserve.
Overall, Great game.
This is why you keep your money in your WALLET and not placed randomly throughout the house!! On a serious note, i think it was an interesting use of the theme and focus, controls felt fine and the levels i played felt varied enough in environment. I don't know if the visual for the pathfinding is intentionally left in or not, but it makes it more fair for the player since they can see instantly where the npc is going to travel. The small dots do look a little out of place visually, though. I was only seen through what i felt like a wall once, but other than that it felt like the vision cone was fair. All in all i thought it was pretty enjoyable, albeit a little rough. Great work!
Good concept, but it's too hard I could not get through level 1 and it's definitely has some bugs with detection, because I got caught through the wall
Very cool concept, and audio made me believe that this is me who is trying to run away =)
May be it is me but the game become very hard fo rme on the level 2, can't pass the staris to the ground floor