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(+1)

Damn this game is hard to run. I tried running it on wine, on protontricks and the only thing that worked in the end to run it on my linux machine was adding it to steam as a non linux game.

After that I enjoyed playing. The sound gets a little repetitive, but overall the gameplay is fun.

You still have a long way to go, until its ready for commercial sale.

Some feedback: -The repetitive firing sound is a little annoying -The performance and optimization is lacking -Unreal engine 4 is outdated but it gets the job done. Although you should move to unreal engine 5. (nitpick) -Music playing would be nice. -Hover effects on the buttons are almost necessary. -The spawning of the enemies is a little unfair. Too many spawn and having them all go towards the player at all times no matter what makes the game very hard to keep playing. -The reload speed upgrade should have a limit at 0, otherwise the player could upgrade it into negatives. -The font is a little childish and boring (nitpick)

Overall, I encourage you to keep working on this! It’s a nice idea, even though the backrooms trend might be a little stale by now. Good luck!

(+1)

Thank you for the feedback and the rating :D

I'm sorry you had so much  trouble with getting it to run, I think that's due to it being built for windows. I hadn't thought to look into a build for other OSs honestly. 

I would have used ue5 but my pc struggles to run it hence why ue4.27 is the best I can do for now. I am looking to upgrade some parts (or get a whole new build), once I do I'll get this rebuilt in ue5.

The reload speed upgrade was a complete oversight on my part, while I have it set to hide the upgrade button once you buy what is meant to be the last one. I didn't set it to check if the final upgrade was bought when the widget loads. I will fix this for the first update. 

Hover effects for the buttons are a must have, thank you for pointing that out, I will also add some sounds for hover and press of them. 

My fiance also commented about the font hahaha, I would have spent the last day working on changing this, but I fell ill and didn't have the energy to give to this sort of polish. Something else that will be fixed with the first update. 

Enemy spawning was a pain to get working, I have a spawner system in place with numerous spawners and each spawner, spawns an enemy when an enemy is killed. I tried to set up a collision box on the player to de-active spawners in range but for some reason it wouldn't work. I have an idea on how to fix this, I just never got to doing it for the submission.

Thank you for the feedback, it is appreciated so much. I think one of the biggest issues I faced with this jam was not enough testers haha. I should have had friends testing it throughout development, not just the day before submitting haha. I'll know in future.  Like you said, a long way to go, but I believe it will get there. Its a journey, not a race.

It’s always the hardest to get your game tested for a jam lol. I like how much you achieved and your effort is definitely nice to see! Keep making games, I think you have a real nack for it. Also tell your fiance I said hi.