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ChibiMedia

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A member registered Dec 06, 2017 · View creator page →

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Thank you for taking the time to play a few times :D

I highly agree about sound design being arguably more important. Not sure if I'll look into asset packs, I understand they are helpful, but I'd rather push myself to get better with asset creation. I feel I may start relying on packs if I start using them.

Now that the jam is over I'm putting development on hold to focus on work, masters, and overall learning more and polishing off current skills. Also see about expanding ChibiMedia from more than one person haha

Again, thank you for taking the time to play Backroom Blaster, I really appreciate it :D

I am so sorry I didn't get to play this before the jam ended. This was a ton of fun, very nice ideas and great gameplay. My only comment about this is on the aiming, it may be due to my cursor speed being high but sometimes I'd move to aim and the camera would freak out. I am very much looking forward to seeing where this project goes.

This was absolute chaos, I loved it. Switching between cars to progress is really unique, fantastic work.

thank ypu for playing and rating it :D

Yeah there is a keyboard to find before you can go through the door. Currently going through it ends the level and tells the player more levels are coming. I'll be adding more and polishing off visuals overtime. Although I'm aiming for a commercial release, I'll be taking my time so dpesnt matter if it takes a few months or a year, it'll get done haha.

Thanks again :D

Thank you for the feedback and the rating :D

I'm sorry you had so much  trouble with getting it to run, I think that's due to it being built for windows. I hadn't thought to look into a build for other OSs honestly. 

I would have used ue5 but my pc struggles to run it hence why ue4.27 is the best I can do for now. I am looking to upgrade some parts (or get a whole new build), once I do I'll get this rebuilt in ue5.

The reload speed upgrade was a complete oversight on my part, while I have it set to hide the upgrade button once you buy what is meant to be the last one. I didn't set it to check if the final upgrade was bought when the widget loads. I will fix this for the first update. 

Hover effects for the buttons are a must have, thank you for pointing that out, I will also add some sounds for hover and press of them. 

My fiance also commented about the font hahaha, I would have spent the last day working on changing this, but I fell ill and didn't have the energy to give to this sort of polish. Something else that will be fixed with the first update. 

Enemy spawning was a pain to get working, I have a spawner system in place with numerous spawners and each spawner, spawns an enemy when an enemy is killed. I tried to set up a collision box on the player to de-active spawners in range but for some reason it wouldn't work. I have an idea on how to fix this, I just never got to doing it for the submission.

Thank you for the feedback, it is appreciated so much. I think one of the biggest issues I faced with this jam was not enough testers haha. I should have had friends testing it throughout development, not just the day before submitting haha. I'll know in future.  Like you said, a long way to go, but I believe it will get there. Its a journey, not a race.

Very cute platformer you have here.

Reminded me a lot of the old Wario Land games on GameBoy... god I'm old haha.

Cute and very fun, you did a great job :D

thank you for the rating and the feedback :D

The inclusion of the shop on the game over screen is a great idea, I will implement this moving forward.
I do plan to continue development and iron out some of the issues and add more features and level. 

I think the biggest problem I had was not enough people tested it and it was submitted early due to being ill.

Thanks again for playing and leaving a rating and feedback, much appreciated :D

Simple but oh so effective. Very adorable and good fun.  Collision box on the carrot and/or the oncoming platforms is a bit off, maybe one or two pixels more than the sprite is. Which caused me to drop the carrot multiple times. 

Great job, would love to see where you take it in the future if you decide to continue.

Very fun game, thoroughly enjoyed playing this for a while to get better times.  Naming convention of the levels threw me off a bit, and there were two EXEs in the download. Besides this, highly fun game, you did great with this. 

If you continued development, I'd love to see a level builder and/or a chaotic online or local multiplayer game mode

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Nice game, only concern is about getting stuck in the wall.

The music didn't feel quite right, it feels like it's close to fitting but there's something about it that's a little off for this game. The sound effects were a little jarring in my opinion. The what I assume is stepping sound, is a little too long.

Other than this it's a nice little puzzler.

And nice JoJo reference in the thumbnail xD

Very fun little movement game, sliding into boxes to destroy them was a nice addition. Good work on this

Fun at first but it does get quite repetitive. There isn't really any consequence to the wild animal coming into the field other than be a nuisance. Even then I found I was able to push it with the dog to let it guide the sheep in for me.

Otherwise nice little game, with a little more it would be a great little cozy puzzler.

This was a pleasure to play, simple, effective and all round adorable. fantastic work on this.

Very fun but the collision boxes I felt need a little more polish. the collision for the pit was a little too big in places. Other than that it would be nice to see a proper main menu screen.

Great work.

Simple but effective little party game you have here. My fiance and I had a lot of fun playing this.

Having no pause menu meant I had to alt+f4 to close the game and re open it to get back to the menu though. Nice simple background for the menu, but a suggestion I could give for this would be to maybe include the tutorial in the menu. Even just having the two player cars have movement and punching. With window looping (pac man style) and collision on the buttons and settings menu. Gives a unique interactive element to your Menu and prevents the player from missing the tutorial as it was easy over looked being at the bottom of the level list.

Suggestion 2 would be not to include two of the same builds of your game in the download folder. box "box 'n' race.exe" & "HOoo boy!!.exe" are the same game. mabe remove the hooo boy one in future.

My only other suggestion for now is to update the game page here on itch. I'll be honest I immediately got a bad impression from a blank page. However was of course very pleasantly surprised when I loaded the game up.

Overall really good fun, I look forward to more if you continue development

This seems like a good game with a lot of love put into it. The sad thing is I cannot play much due to a visual bug being too much of a problem. 

I have a dual monitor set up with two 27 inch monitors, no matter what settings I seem to use, I cannot get around the issue I am having. The issue in question is that during gameplay my monitors seem to do a full refresh every two to three seconds. Best way I can describe it is if you unplug your HDMI cables and plug them back in continuously, only during gameplay. When on the title screen, it is absolutely fine. 

I also had to alt+F4 to close the game as not quit buttons worked.

i will definitely be keeping an eye on this one however as I would really love to see what this game has in store with a visual bug fixes. I will try not to let this sway my rating too much as mechanically it is fantastic from what I experienced and have seen.

Thank you for taking the time to play my new game. And that you for the feedback and video review :)

I created this for a gamejam and had a blast creating it. I plan to update it more with more content and polish. 

Thanks AgIn :)

Thanks a ton for playing and commenting. It was my first attempt at trying out a morality system and sadly i admit I didn't plan enough, there could be numerous reasons but i think the most glaring one was that I overestimated how much time there was and so didn't give a proper amount of time to plan. 

Thanks again for all the feedback, I'll be making sure to take it all into consideration when thinking about my future games and other jams. 

p.s. glad you liked the horse