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(1 edit) (+1)

Its unfortunately pretty easy to cheese most of the levels by bumping the enemies/yourself against a wall that doesn't exist in the mirror until shooting directly no longer earns you a bullet coming back the same way. That issue aside the execution's pretty good, especially since going by the comments you only had 3 days to work on it? And I weirdly enjoy the max-saturation aesthetic.

Hey, thanks so much for playing and for the feedback! You're absolutely right, it falls apart a little bit due to the level design. Wish I'd had a bit more time to test ideas (like stopping the player moving if the enemy hit a wall etc) to prevent some of the mechanics being exploited, but was too excited by the idea not to try and make it in the time I had.

Thanks again