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(+2)

Cool concept! I liked the splash screen graphics at the start, I just wish they were skippable. I had fun trying to keep both worlds in mind at the same time, and I laughed at myself as I jumped the wrong way because I lost track of who the real character was.

I think the sounds and art are really good — the audio gives the game a thick atmosphere, and the lighthearted visuals makes for a nice mood. I especially like the squash-and-stretch animations.

Pretty solid game overall, though there are a number of issues — some of these are nitpicks, others are more severe:

  • Mouse can’t be used to navigate the menu, and some of the options aren’t highlighted when focused.
  • In the first room, I tried jumping out to the right, which put me in a wall-slide. I ran back and forth for a few moments trying to figure out where to go, until I realized I just gotta walk (not jump) right. In general, there’s a lack of visual clarity for where the level exit is, but I didn’t really have any trouble with this beyond the first room.
  • It’s too easy to get stuck to walls, and there’s no way to get off them (unless it’s a wall-jump wall). This is exacerbated by how the character is stuck in the wall-slide until touching the ground, even if there’s no more wall to slide on. (This contributed to my confusion in the first room, as it seemed like the right wall extended to the floor.)
  • The corpse reflection remaining on the screen seemed like a bug to me, but I now realize it’s for the wildcard. Still, it looks really unintentional.
  • There are a lot of blind jumps and drops, as the camera doesn’t always show the next platform or obstacle. This makes for a lot of trial-and-error, which got a bit annoying with the lack of in-level checkpoints.
  • The viewports (or whatever you used) sometimes glitch out. Some parts went black, and some parts seemed distorted (though the latter could be intentional). This might be a web export (compatibility renderer) issue. I experienced it two or three times, here’s an example:

Hi! Thank you so much for playing our concept and for your kind words, but especially for your feedback—it’s one of the most important things for us.

For a potential future version of the game, we’ll definitely consider making the intro scenes skippable. For this jam, we wanted to make sure they were visible and couldn’t be skipped by accident. I’ll also make sure to improve clarity for players in levels where it’s not obvious which direction to go. Unfortunately, due to time constraints, I wasn’t able to fine-tune the player controls, but once that’s done, it will greatly improve the overall gameplay.

As for the mirrors, in the screenshot you shared, the behavior is actually intentional. It’s an effect we wanted to test by placing multiple mirrors close together with different reflection points—this happens in other parts as well.


Thank you again for playing our game and for providing this list of issues—I’ve already added them to my board!

I suspected the fractured reflections were intentional, but I want to reemphasize that some of the reflections do not work at all. Here’s another screenshot of the problem I’m talking about, notice the black section on the left side:

This is on web, using Firefox on Windows.

(+1)

That’s intentional as well. In that section, when you press the button and open the door, the light turns off, so you need to navigate the level using the mirror where you can see your character. Thank you for playing our game again!

Oh, that makes sense… no problem haha!