Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi! Thank you so much for playing our concept and for your kind words, but especially for your feedback—it’s one of the most important things for us.

For a potential future version of the game, we’ll definitely consider making the intro scenes skippable. For this jam, we wanted to make sure they were visible and couldn’t be skipped by accident. I’ll also make sure to improve clarity for players in levels where it’s not obvious which direction to go. Unfortunately, due to time constraints, I wasn’t able to fine-tune the player controls, but once that’s done, it will greatly improve the overall gameplay.

As for the mirrors, in the screenshot you shared, the behavior is actually intentional. It’s an effect we wanted to test by placing multiple mirrors close together with different reflection points—this happens in other parts as well.


Thank you again for playing our game and for providing this list of issues—I’ve already added them to my board!

I suspected the fractured reflections were intentional, but I want to reemphasize that some of the reflections do not work at all. Here’s another screenshot of the problem I’m talking about, notice the black section on the left side:

This is on web, using Firefox on Windows.

(+1)

That’s intentional as well. In that section, when you press the button and open the door, the light turns off, so you need to navigate the level using the mirror where you can see your character. Thank you for playing our game again!

Oh, that makes sense… no problem haha!