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The physics here feel quite well-implemented and the whole thing felt, well, immersive. I definitely felt the pressure on as your oxygen ticks down and goes from green to yellow to red. Plus picking up ocean plastic is a great theme. One thing is I wasn't sure how you know when the decompression stops were supposed to happen and I just ended up ignoring those messages.

Also, possible bug: I got to the surface and it said "You survived the dive" but then the oxygen kept counting down and it said "you died" a few seconds later.

(2 edits) (+2)

Hey,
Thanks for the thoughtful feedback! We're working hard to get the balance and feel of the decompression just right. We want a balance between the reality of diving, and something more forgiving and fun, as well as UI features that help decompression zones be a bit clearer. As far as that bug, thanks for letting us know, we've already fixed it and will release a new version of "Into the Abyss" next month, after the jam has ended.

Guilty Games Studio