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Thanks for playing the game! As a first godot game for me, it was tricky to implement all the different assets, and I feel the quality may have suffered from it a bit - Some animations do not play correctly, for instance.

As for gameplay, it was a rushed thing since we ran into a handful of issues... Mainly, becasue we used 3.6 rather than 4. But we focused on shipping something workable.
The orbs in particular raise stats, heal, and counteract the fog based on what type of orb it is.

And thanks for liking the art! It took me a lot of work to make the amount of models / anims in time since I got unlucky with things pulling me away from the jam.