Positively vile and a very compelling base game! Obviously this is quite an old project of yours but I would love to seem more mechanism types added for more interesting battle strategies(I've heard stirrings of lasers, but latching claws/teeth, gross propulsion spitters, or grabbing vines could be interesting for multiplayer). One thing I think would immediately improve the game is somehow making it easier to pick up your spoils without being overwhelmed, but I totally understand if that was intentional to maintain the chaos edit: I think some kind of rotational momentum-based attack method could be interesting as well, some kind of axe head you have to build around for a big swing, doing a lot of initial cleaving damage but not working for the chewing that the saws do