Super cool mirror bend shader when you slam into it! And the puzzles seem well designed too. I must admit I forgot I could double jump one too many times, and when my mirror self turned into the wall jump pick-upable block rather than just held it, I instinctively restarted the level cuz I thought it might have been bugged. Little did I understand this was intentional to make that mirror segment wall-jumpable. This game has some interesting mechanics, and the levels are well designed around those mechanics. The visuals are also cool and aid in communicating the mechanics to the player (even if I misunderstood the becoming the picked-up wall-jump block)