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How did u do the bulry background, did u just blur it in some software or is it a effect in unity? 

I first used Unity's post-processing system, but the problem was that it cannot be applied only to certain layer...

So I applied a blur filter on the original background sprites using Photoshop.

(+1)

As good practice: post processing must be used only if you really need to change effects dynamically in your game, since it consumes machine resources on calculations. My 2 cents...

Yup, you're right! :) mokigames