Amazing idea, and a pretty solid execution — outside of some glaring design issues. My main complaint is that clearing stages is at odds with farming exp, which makes for a weird gameplay dynamic. Destroying enemy spawners means I get less exp, so I’m incentivized to farm instead, which isn’t very engaging. Enemies kinda clump up in the middle, unless I deliberately kite them to the edges, but I didn’t find that very interesting to do. Also, I was disappointed when all the exp on the ground (behind the swarm of enemies) disappeared every time I cleared a stage — it’d be much more satisfying if all of it was vacuumed up instead.
Complaints aside, this was really fun, and I played until the frame rate approached zero. Pleasant colors, nice vfx, crunchy sfx, cool upgrades… it’s all great, only held back by the design issues I mentioned. I absolutely love the idea!!