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Godot Version
v4.3.stable.official [77dcf97d8]
Wildcards Used
N/A
Game Description
You got your Breakout in my Vampire Survivors!
How does your game tie into the theme?
The key mechanic of the game is to bounce balls with your paddle and the walls. It's like a physical reflection!
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
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Comments
Enjoyed your take on the theme. Enjoyed the color choice a lot. Felt really retro!
I like the concept, though I'd be curious to try a version with the tank controls reversed so that up/down rotates and left/right moves, which I think would make it a bit easier to try to hit the balls while moving. Had a great time as-is though!
Hmmm, interesting suggestion! The controls do seem to be a sticking point for some based on the comments. I'm not sure if I misunderstood your idea but I tried it just now and my brain can't handle it haha. But I guess this is how the current controls feel for others, so I totally get it. I am curious if a gamepad and twin-stick controls would be fun - an experiment for another day/jam :)
One of my favorites so far. Very clever combination of breakout and survivor mechanics. Very cool 😊. Great job.
Also maybe I had very lucky strong builds, or the difficulty is a bit too easy. My strategy was to trap a ball in the horizontal axis near the middle so it bounces from left to right in a hopefully straight line. Then, I kited everything into this deathzone.
Thanks! I was curious to see what kind of tactics people would try out. It does seem optimal to farm XP in the way you describe for as long as possible in each round, so that would need to be addressed.
Really enjoyed this one, the upgrade system was a nice twist on Breakout. The presentation was nice and I didn't get as much slowdown as I expected for a browser game considering all of the entities on screen.
I think the difficulty could've been increased a bit? By the time I got a couple of upgrades on each level most of the blocks were destroye.
Overall though a really nice idea well executed!
Thanks! Yes, the difficulty curve could definitely use refinement. It probably stays easy for too long before tipping over to impossible.
Sadly, I'm very bad at your game, but it was fun playing it! hahahaha Congrats!
Definitely creative and was fun figuring out how the game worked. Not the biggest fan of the tank controls but it’s not really much of a hindrance (and what else could you really do considering it’s Breakout?) Cool stuff
fun and unique take on the theme, everything felt responsive and flowed smoothly; didn't encounter any bugs either. it took me a minute to figure out and get used to the controls but once i did i really enjoyed it, i liked experimenting w different upgrades. great entry!!