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I forget that some people just like enjoying games and don't find joy in suffering, especially since Kincaid is already a more casual experience in a lot of ways (though I assume the game will still have a few challenges up its sleeve.)(Dodge rolls out of comments)

(+2)

Yeah! ^w^ We do want to have a bit of a difficulty ramp, but ideally, the really tough challenges are all going to be optional or made easier with the upgrades.

I think the difficulty and feel of the game really match its design, keep up the great job!