There are going to be more homosexual scenes yesy both gay and lesbian! :3 no gender change on the protag tho.
cookiedraggy
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In the Create-event of my object for water I set the sprite for the top of the water to live like so: sprite_set_live(spr_water_top, true);
The game starts when I run it and after a few seconds, the 9 slice gets stretched out instead of repeating like it does without live reload.
The sprite is setup as follows if that makes a difference for the bug: All guides are set to 0 and the center slice is set to tile mode "repeat".
I am referencing specific named instances in code.
After I do some changes in the code and restart the game, the instances cannot be found anymore.
Error I get: [GMLive][23.12.2023 10:26:38][ERROR] Runtime error: [error] ref instance 103612 (obj_some_obj) does not have a variable `inst_cutscene_move_target`.
I reload the game via game_restart()
Can confirm it also happens with the latest version. I also tried clearing the GM IDE Cache (both roaming and locallow) to check if it makes a difference. It only happens when AseSync is adding a completely new sprite. GameMaker wants to reload the project and when it is done, the Texture Groups are missing.
At the moment there is a big difference, but also note that the game changed quite a bit. We're still working on a new public demo to better represent the patreon build. Lewd content wise everything is still the same except enemies don't grapple you anymore - instead the player initiates the lewds. There are quite a few new animations as well. The world itself is getting an overhaul as I hired an environment artist to help with the art needs and we upped the resolution and introduced new movement options.
Haha sorry I wish I could do more, but it is a lot of hard work and I want to finish the game at some point ^^ If you are interested in a similar game with a male protag, please check out my friend's game: https://yuudainao.itch.io/yuudai
It only just started development, but it is very promising!
You can leave the temple by following the path. In the room with the long fall with the water at the end, you can follow right, go through the doorway (into the backwall). If you follow that path you will get back to the lower temple levels. From there you can leave the temple the way you came in. ^^
We don’t have a definite release date for when we’re going to update the public demo, but our plan is to put one out this year, after we’ve added a certain level of polish to the overhaul.
If you compare the two versions right now, content-wise, the overhaul is kind of lagging behind. Meaning, we haven’t put everything back in yet, that was present in the old version. This is because we’re making the new levels and we have to add the CGs back in at their new “homes”.
Once everything is at a point where we feel like the overhaul represents what we’re going for with Kincaid going forward, we’ll put together a new public demo.
Hiya! ^^ We wanted to have a new demo out by now but covid and some other life things struck and threw our schedule out of whack. We want to put out a new demo when the overhaul is at a polished state. Right now we're redesigning the world using the new art and mechanics we implemented and add the actual story and stuff. When a good chunk of that is done, we will put out a demo, otherwise it would feel too much like a downgrade from the current demo. ^^