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Do you employ plug-ins? Generally, MZ can only utilize 3 frames of animation and is unable to perform multiple animation switches such as standby and walking. Generally, there are two processing approaches: 1. Utilize a multi-frame animation plug-in, which enables multi-animation replacement and allows for setting the number of multiple frames to more than three. 2. It is necessary to edit the animation according to the MZ standard, approximately in the mode of 213, such as walk the first frame - standby - walk the second frame.

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I am using Galv's character frames mz like u recommended, but it only gives the arms instead of the body

Please inform me of the specific circumstances. If only the PNG diagram alone, it should not result in the situation you described. Are you employing plugins such as multilayer? I can recall quite a few multilayer plugins that are incompatible with multi-frame animation plugins.

I did not use any other multilayer plugins i only used the galvs plugin u recommended in rpg maker MZ, it gives only the arms instead of the body itself :(

Please show me the file name and plugin settings. Such a situation shouldn't have occurred to you. This should be the case where the picture is cropped. Also, when using this plugin, it is necessary to pay attention to rearranging the picture, and it needs to be changed to the mode of three groups on the top and three groups at the bottom. The top three sets are standby, walk, and run. The next three are 45 on standby, walk, and run.